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Game Designer

On-site
  • Kraków, Małopolskie, Poland
Product

Job description

We are looking for great candidates that will work with us as Senior Game Designer.


We want to give you the amazing opportunity to co-create a new F2P game that will use one of the strongest existing IPs on the planet! We can't tell you more details yet...but we are 100% sure you have at least one board game with this brand at home ;)


Few major details about us:

We are a self-publishing company - it means that we are fully responsible for every aspect in the games we create. There is no client, publisher, or anybody outside of the team who will be making decisions. Our clients are our players, and are success is dictated by our player base, revenue growth, and the invisible hand of the market.


We have the uncommon first-mover advantage. We have huge experience in geo-location games, launching two successful games in the past 5 years (Landlord Tycoon -15M organic downloads, $15M revenue, Landlord GO 6M downloads, $5M revenue). This is a solid foundation for our next project with Monopoly IP.


We have built our company of 60 people purely on the revenue from our games. Our plan is to take our company to the stock market. 20% of the company shares are allocated to the ESOP, so every key team member will have a chance to be a millionaire if we succeed with our next game.


We want you to raise the bar. We understand by sourcing only the top talent with great experience in critical areas, we will lift our company to great heights. Great companies are built and driven by great people.


So, what is the plan?

Please watch a video about our technology:


We want you to join us and work with our existing games for a few months to learn the ropes. We then expect you to jump to our new project with a solid understanding of our game mechanics.


We think that it will be wise to learn from all the mistakes we made in the past, and try to understand what are the best-performing opportunities for the new game going forward. Our current products have a simple core loop game design that we expect you to optimize and expand through the use of BIG DATA from the real world.


The reason for this approach is simple, the new game will have a similar main game concept and genre, but the new IP license will make it huge, creating a hit the world has never seen before.


What kind of task-oriented responsibilities you should expect:

- Designing the core loop of the game;
- Designing games and features based on a data-driven approach;
- Creating feature drafts and game design process documentation;
- Communicating game system concepts, implementation processes, risks, and interactions;
- Working on the game economy based on 500 million Real World Properties;
- Creating monetization strategies that will not interfere with the main game loop;
- Cooperating with the analytical team to define players' behavior and design gameplay based on it;
- Cooperating with producers, UI/UX designers, QA, and engineers to iterate on games and features that will satisfy players and the vision of the product;
- Collaborating with IP holders to ensure brand integrity;
- Identifying core problems and low-hanging fruits of already existing games and cooperating with production teams to ensure the delivery of solutions;
- Mentoring and evaluating Jr. Game Designers and Game Designers;

Job requirements

We expect that you will have the right experience for this position and be ready to carve your path to success. We will provide on-boarding, set expectations for the position, and together, set up goals for the position.


You must be able to prioritize in a fast-paced environment, independently analyze issues, work with minimal supervision, and be exceedingly well-organized and flexible. Since the individual will interact with a wide range of audiences, diplomacy and tact are essential, together with excellent verbal and written communication skills.

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